![FB_MV](https://koshishirai.com/wp-content/uploads/2023/04/FB_MV.webp)
![](https://koshishirai.com/wp-content/uploads/2023/10/WB_Concept_Art.webp)
![FB_blueprint](https://koshishirai.com/wp-content/uploads/2023/03/FB_blueprint.webp)
![FB_SP_Bake](https://koshishirai.com/wp-content/uploads/2023/03/FB_SP_Bake.webp)
![](https://koshishirai.com/wp-content/uploads/2023/10/WB_Low_Poly_Normal_Map.webp)
![FB_Outside_UV](https://koshishirai.com/wp-content/uploads/2023/04/FB_Outside_UV.webp)
Create a low poly model (enemy) for the game. UV development was divided by parts.
Drawing (Ai), Modeling (Maya), Texture (SP), Rigging, Rendering (Maya)
Sci-Fi, mecha, quadruped, low poly, independent production
High:△28k (2.1MB) Low△: 9468 (690KB)
Period: 2022.11
← Works